Between all of this – and the multiple passive buffs you can gain from different weapons – there is a ton of customization and flexibility allowed. This is decided completely at random so you can easily find a weapon that does massive damage but comes with a spell you don’t enjoy using, however thankfully weapons are rewarded to you often enough that you are never forced to use one you don’t enjoy for too long. For each of these weapons, there are unique combos to learn, and every time you equip a new weapon, one of 16 unique spells that Lore can unleash is attached. As you progress, you unlock various different weapon types including war hammers, staffs, one handed swords and much more. The development team have thankfully handled the combat system with just as much care as the story. This often forces you to ignore the game’s attempt at creating an enjoyable relationship between these characters, all in favor of surviving. Often these moments will happen during combat, and it can be incredibly difficult to both read the dialogue and survive the fights at the same time. It becomes a little bit harder to notice the repetition when in order to understand what they are saying, you have to read the subtitles. Luckily this is mitigated a little by all of the voice acting, with it done in Japanese. While hearing Remi go on about how she’s tired or worried about her family and what they think happened to her can add a lot to her overall character, but similarly it can get annoying after hearing about it multiple times. The first major issue is that you will hear them repeatedly. These little quips between characters are a welcome addition, but they aren’t always executed perfectly. These moments add a nice levity to the actual main themes of the story and help flesh out both the characters and world. When exploring the various procedurally generated levels and during the action itself, Remi and Lore will constantly bicker with each other.
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